Here are some results on adding 3D virtual objects to real scenes, while ensuring visual and physical interactions between the virtual and the real world (occlusion, shading, collisions...). Please download our paper below for more details.
Please mention the INRIA © copyright, if you use these data in published or electronic material.
"RES: computing the interactions between real and virtual objects in video sequences",
P. Jancène, F. Neyret, X. Provot, J.-P. Tarel, J.-M. Vézien, C. Meilhac and A. Verroust,
in IEEE Workshop on Networked Realities (NR'95),
October 1995.