Augmented Reality: Mixing virtual objects and the real world

Here are some results on adding 3D virtual objects to real scenes, while ensuring visual and physical interactions between the virtual and the real world (occlusion, shading, collisions...). Please download our paper below for more details.

Please mention the INRIA © copyright, if you use these data in published or electronic material.

With visual interactions:


On the left is the real sequence. On the right is the real sequence with
added virtual objects. Note the inter-reflections and the virtual shading.

With visual and physical interactions:


Below is the MPEG sequence with virtual objects
colliding or occluding objects of the real world.

Publication on the subject:


© Copyright Institut National de Recherche en Informatique et Automatique, 1994-2004.
Jean-Philippe Tarel