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[main papers] [journals] [conferences] My current research addresses several topics of situated vision, that is, specific aspects of vision when the observer is doing a specific task: locomotion (driving, walking, etc.). The main medium, in order to study vision, is images; this is why a number of contribution belong to the computer vision and computer graphics academic fields. A psychological approach of visual perception by drivers and pedestrians is also proposed. visual perception
visual attention on the road. The allocation of visual attention was investigated at a crossroads, looking for information about the ongoing cognitive processes in eye movement data (fixations and saccades). In the TR-F paper, a leftward bias is demonstrated in a simulated driving task.
situated vision: pedestrians and drivers. One
key issue in situated vision is the change in visual performance
depending on the ongoing task and environmental factors. We give
evidence of the difference
between the driver, passenger and pedestrian conditions in a very
simple experimental framwork, in the VIV paper. In RTS, we conducted a
review on pedestrian's models (for simulation purpose), and focused on
some weaknesses of perception and anticipation in current models. In
the AAP paper, a methodology is proposed for assessing the visual
impact of the rainfall on the driver's visual performance.
photometry of road signals. The recent development of LED-based signalling calls for photometric recommendations, in order both to save energy and avoid glare.
computer vision
computer vision : image quality. Vision models allow to compare two images, in the sense of a given visual function. Such model are of great interest when images are displayed to observers, in order to achieve psycho-visual experiments (including driving simulation). We have discussed some of these models, and focused on the use of visual attention models to compare image sequences (REFIG paper). In the ECCV paper, we found that usual saliency models are not suited for High Dynamic Range (HDR) images. In the JEI paper, we show that unfortunately, image metrics based on visual performance (VDP), visual appearance (CIECAM) and visual attention (Itti & Koch) are only weakly correlated.
computer vision : human visibility. The
princeps paper of Marr and Hildreth (1980) is revisited and a new model
is proposed for edge detection. The main issue here is not edge
localization but the estimation of the edge visibility, from the point
of view of a human observer. The proposed algorithm takes the Contrast
Sensitivity of the human eye into account. An age-dependent CSF model was also proposed, as well as an ADAS based on this model.
computer graphics : tone mapping for road visibility applications. Rendering
High Dynamic Range (HDR) images in physical units is not enough to
display realistic images. The limitations of current display devices in
terms of luminance dynamics makes it necessary to use Tone Mapping
Operators (TMO) before displaying an image. In ACM TAP, we proposed
that for some applications, such as road visibility studies, the TMO
design and evaluation should consider visual performance rather
than visual appearance (judgment). In the Visual Computer paper, we
also designed a rendering pipeline for real time applications,
including HDR rendering, glare simulation and tone mapping.
computer graphics : rendering.
Attempt to include a physical computation of road lighting in virtual
environments are presented here. The BLPC paper proposes an evaluation
of the results based on luminance differences, while the Laval Virtual
paper proposed a pre-processing of road lighting, embedded in an
interactive virtual environment.
improving the perception function in a multi-agent system. One approach for traffic simulations is to use Multi-Agent Systems (MAS), where distributed entities (e.g. drivers or pedestrians agents) take decisions on the basis of their local perception and system knowledge. We contribute to improve the perception function in such simulation models, on the basis of the state of the art in visual attention.
cellular automata. Lattice
gas automata have been proposed by Frish et al (1986) to simulate
hydrodynamic equations. One nice thing there is that any bounding
condition may be taken into account. This allowed to simulate the
filtration of cast-iron in conditions where the bounding conditions
change with time.
Complexity.
From a comparison between transportation systems and biological
systems, I suggest that one reason which may explain a number of formal
links between the two domains is their complexity, meaning that
understanding the system's interactions is more important than
understanding its components. Then, I discuss the benefits one could
take from system biology approach in the field of transportation.
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